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Why Buying Used Games Isn't Cheating

rampancy.net - Thu, 08/26/2010 - 00:46

Nothing to do with Bungie directly, but I did write a couple of blog posts about the recent discussion on the interwebz in general (and at Penny Arcade in specific) about the used game market, spurred by comments made by THQ's Cory Ledesma earlier this week.

Seven Questions With Bungie's Max Dyckhoff

rampancy.net - Fri, 08/13/2010 - 04:26

Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo's driving code he'd found and eliminated. He was later kind enough to go into a bit more detail about how Halo's AI figures out how to handle driving and riding in vehicles.

Q: You're one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?

A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I've added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.

 Click here for the complete text.

Anger, Sadness and Envy Episode 19: Deja View, Forge World

rampancy.net - Sat, 07/24/2010 - 22:37

Blackstar and Narcogen take a look at the two recently released Reach videos; the RvB reveal of Blood Gulch remake, Hemorrhage, and Bungie's own ViDoc about Forge World and Reach's new map editing features.
Show Highlights:

 Click here for the complete text.

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Anger, Sadness and Envy Episode 18: Reach Firefight (MP3)

rampancy.net - Mon, 07/19/2010 - 01:26

Narcogen and Blackstar, together with Miguel Chavez, take a look at the inclusion of ODST's Firefight mode in Halo: Reach. This is an extended audio version of Episode 17's video episode, in MP3 format.

Show Highlights:

 Click here for the complete text.

read more

Unyielding Orchestra

rampancy.net - Fri, 07/09/2010 - 03:30

Well here is my attempt at writing out Unyielding. I know that its not 100% correct but please do appreciate it.

Happy Bungie Day 2010!

rampancy.net - Wed, 07/07/2010 - 06:53

According to Stosh Sketch (via HBO and NeoGAF) Bungie had to "outsource" its Bungie Day gift for this year... not sure what that means, but in a few hours I suppose we'll find out.

UPDATE: Stosh Sketch goes on in that NeoGAF thread to say that this year's Bungie Day surprise is not a dashboard theme, a downloadable map, or the Halo Reach beta reactivated, but will be announced on the web today and will hit the marketplace the day after.

UPDATE: The Bungie Day surprise was outsourced to Rooster Teeth.

Technical Difficulties

rampancy.net - Tue, 06/29/2010 - 00:36

Due to some server issues, R.net is now running off a backup database from about a week ago. New posts made since then aren't gone-- they should be restored some time this coming weekend. In the meantime, you may want to hold off on posting new content or comments, although we will do our best to make sure that everything is saved.

Orbital Drop Shock Trooper (Orchestra)

rampancy.net - Mon, 06/28/2010 - 19:18

Here's an arrangement of 'Orbital Drop Shock Trooper' for an orchestra.

Unfortunately, Sibelius Student only allows me to have twelve staves of instruments. I really could have used 14 or 15 or more for a trombone, Horn, second piano stave, etc...

A few tidbits:
1. At measure 90, 'Arco' on the Violoncello and Contrabass means to play with the bow (like how Pizz. means to pluck the strings)

2. An arpeggio sign next to a cymbal note means a cymbal scrape (where you take something like a coin, key, drumstick head, etc. and run it along the cymbal).

3. In Hi-hat notation, a cross over a note means close the Hi-hat. A circle over the note means to open the Hi-Hat

4. Included files: .mid, .mp3, .pdf. If you want the Sibelius file, let me know.

Let me know what you think of it, and if I need to add anything/get rid of anything!

Dust and Bones

rampancy.net - Wed, 06/23/2010 - 11:12

Dust and Bones from the track Delta Halo Suite in Halo 2 Volume 2. It is very similar to Heavy Price Paid.

Anger, Sadness and Envy, Episode 17: Reach at E3

rampancy.net - Tue, 06/22/2010 - 07:04

Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.

- Right Click on Links to Download -

ASE 17 Widescreen 360 SD size - Download

ASE 17 Widescreen 720 HD size - Download

Anger, Sadness and Envy Episode 17: Reach at E3

rampancy.net - Tue, 06/22/2010 - 07:04

Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.

- Right Click on Links to Download -

ASE 17 Widescreen 360 SD size - Download

ASE 17 Widescreen 720 HD size - Download

Halo 3 ODST Orchestra Score

rampancy.net - Sat, 06/19/2010 - 15:26

Here's a score I arranged for musicians. Its from the cutscene when your dropping from your pod in the initial cutscene. "We are dropping in hell troopers! Time to grow a pair!"

Farthest Outpost

rampancy.net - Thu, 06/17/2010 - 11:14

Farthest Outpost for piano. Not difficult to play.

I'll provide with a .zip file later.

We're Burning Sunshine

rampancy.net - Wed, 06/09/2010 - 23:02

Last one for now.

One Problem At A TIme

rampancy.net - Wed, 06/09/2010 - 23:01

One of my favorite songs in the Game!!!! Same rules!!!

Status Quo Show

rampancy.net - Wed, 06/09/2010 - 22:59

Here is yet another one. More to come soon. Same rules apply as to the other ones posted.

E3 2009 Teaser Trailer

rampancy.net - Sat, 06/05/2010 - 02:32

Halo: Reach music from E3 2009. They showed a teaser with this music playing in the background. Sounds great on a keyboard string sound.

I just want everyone to know that the title I put on the sheet music is not the actual title. I just wanted a good sounding title than E3 09, you know...

Btw, I changed my username from "The Halo-Dragon" to theawesome1.

*** The tremolos are meant to be cymbal scrapes. Don't judge by the MIDI!!! ***

Follow Our Brothers Movement II-Brothers in Arms (Revised)

rampancy.net - Sun, 05/23/2010 - 19:55

I have now completely revised this song. It is still in 4/4 time but, it seems to be more acurate still. Tell me if I've improved.

This is the complete 2nd movement of the song, Follow Our Brothers. This movement of the song sounds very similar to "Brothers in Arms" from Halo 1. I included a lot of dynamics to make sure it would sound as acurate as possible. Feel free to change that if you want. I did not put any of my own additions to the song I purely made it like it is on the soundtrack. Feel free to tell me of any mistakes and I will change them as soon as I can. If you are going to one-star it, please don't do that and not tell me why.

More pdfs coming soon.